CANAPE ( Germany )

1. CANAPE-OPENINGS
1 Diamond
1 Heart
1 Spade
1.1 meaning :
a) 3 or 4 cards + other 5-card-suit, 9-15 HCP, can be xxx
(9-10 HCP only with decent long suit)
b) 4441-distr. with singleton below suit bid, 12-15 HCP
c) 5 cards with other higher 5-card suit, 12-15 HCP (i.e.: D+H, D+S, H+S)
1.2 responses :
a) 1NT : forcing for one round, 10+ HCP, any distr.
b) next higher suit : negative relay , 0-10 HCP (2C over 1S !)
c) other suit : nat., 5+ cards, 6+ HCP, non-forcing
d) inverted raises (5+ cards)
e) jump in new suit : nat., weak
f) 2NT : slam-interest in opened suit, --> cue-bids
1.3 rebids by opener after 1NT
a) new suit shows 5 cards, 9-12 HCP
b) jump in new suit shows 6 cards, 13-15 HCP
c) 2 NT : 5332-distr., 13-15 HCP
d) rebid of first suit : 4 cards + other 5-card suit, 13-15 or : 4441-hand, 12-15 HCP
e) jump rebid of first suit : 5-5-distr., 12-15 HCP
1.4 rebids by opener after negative relay
a) pass : 5-cards in relay-suit, 9-15 HCP
b) new suit : 5 cards, 9-15 HCP
c) 1 NT : 5332-distr. with 5 cards in relay-suit, 13-15 HCP
d) rebid of first suit : 4 cards + 5 in relay-suit, 13-15 HCP
e) raise of relay-suit : 6 cards + 4 in first suit, 11-15 HCP
f) jump-rebid of first suit : 5 cards + 5 in relay suit, 12-15
1.5 general approach in forcing sequences
a) forcing 1-NT-response + maximum-showing (13-15) rebid creates a
"forcing-to-game"-situation
b) the first relay after opener has shown his long suit and a minimum-
hand (9-12) asks for exact distribution and is forcing to game :
--> rebid of the long suit shows 6 cards and 3 cards in first suit;
--> rebid of first suit shows a 5422- distribution
--> rebid in a new suit shows a singleton in a 5431-hand
--> a NT-rebid shows a 5332-distribution
c) after the distribution is known, a bid in one of opener's suits below
game level (otherwise lowest possible relay) is asking for the quality of the suit :
--> 1st step : no honor or AKQ
2nd step : AK or Q
3rd step : A or K
4th step : AQ or KQ
d) later relays are asking for the number of controls (below
4NT) or for aces (4NT and higher
2. 1 NT - OPENING
2.1 meaning :
- 13-15 HCP; any 5-card-suit possible; 2254-distr.
possible; 6-card-minor possible
2.2 responses :
a) 2C : Stayman
b) 2D : Invitational transfer to Hearts OR:
weak with long Spades
c) 2H : Invitational transfer to Spades
d) 2S : limit raise in NT (-> 2 NT = minimum)
e) 2NT: both minors (weak or strong)
f) 3 any: to play
3. 2C-OPENING
3.1 meaning :
a) 6-card-major, 10-15 HCP, no biddable 4-card-suit
b) 5-5 in minors, (10)11-15 HCP
3.2 responses :
a) 2D : relay (10+ HCP) --> 2H/S = nat, 10-12 HCP
2NT = 1 MAJ, single
D, 13-15 HCP
--> 3C =
further relay
3C = Minors
3D = 6 Hearts,
balanced, 13-15
3H = 6 Spades,
balanced, 13-15
3S = 6 Hearts,
Single-Sp., 13-15
3NT = 6 Spades,
Single-H., 13-15
b) 2H : to play if opener has possibility a) with
Hearts
c) 2S : natural, non-forcing
4. 2D-OPENING
4.1 meaning :
a) 6-card-major, 5-9 HCP
b) 6+ cards diamonds 10-15 HCP
4.2 responses :
a) 2H : to play if opener has a) with Hearts
b) 2S : to play if opener has a) with Spades
c) 3 any : natural, forcing
d) 2NT : forcing --> 3C = weak 2 major
--> 3D = forcing relay
--> 3H/3S = invit. relay
3D = 6+ diamonds, 10-12
3H = singleton, 6+ diamonds
3S = singleton, 6+ diamonds
3NT = no singleton in MAJ, 6+ diamonds
5. 2H/2S - OPENINGS
5.1 meaning :
- 5+ cards in bid major + 4+ cards in Clubs; 10-15
HCP
5.2 responses :
a) 2 NT : invitational for bid major or forcing to
game
--> 3C = minimum (--> 3D = asking for
singleton)
b) raises : invitational
c) 3C : to play
d) new suits : natural, forcing
6. 2NT - OPENING
6.1 meaning :
5-5 without Clubs, 6-10 HCP
6.2 responses :
a) 3C : forcing relay --> 3D = H+S , 9-10 HCP
--> 3H = D+S , 6-10 HCP
--> 3S = D+H , 6-10 HCP
--> 3NT = H+S , 6-8 HCP
b) 3D : weak relay
c) 3H : weak relay
d) 3S : strong relay
7. 3C - OPENING
7.1 meaning :
nat., 6+ Clubs, 10-15 HCP
7.2 responses :
a) 3D : relay, ask for singleton
b) 3H/3S : nat., forcing
c) 4C : ask for trump-suit
8. 3D - OPENING
8.1 meaning :
- natural, (6)7-card-suit, 5-9 HCP
8.2 responses :
a) 3H/3S : natural, forcing
b) 4D : forcing, asking for trump-suit
c) 4C : asking for singleton
9. 3H/3S - OPENINGS
9.1 meaning :
a) natural, preemptive
b) solid minor (3H = Diamonds / 3S = Clubs)
9.2 responses :
a) corresponding minor = relay, looking for long
suit
b) other minor = relay, asking for trump-quality
10. 1C-OPENING
10.1 meaning :
- 16+ HCP, any distribution
10.2 responses :
a) 1D : 0-7(8) HCP
b) 1H/1S : 8+ HCP, 4+ cards
c) 1NT : 8+ HCP, al least 5-card-clubs
d) 2C : 8+ HCP, at least 5-card-diamonds
e) 2D : 8-11 HCP (or 15+ HCP), no biddable suit
f) 2H/2S : 8-10 HCP, 5 cards, balanced hand
g) 2NT : 12-14 HCP, balanced, no biddable suit
h) 3 any : 8-10 HCP, 6+ cards in next higher suit
10.3 rebids after 1C - 1D
a) 1S/2C/2D : natural, non-forcing
b) 1 NT : 16-18 (--> Stayman, Transfers)
c) 1H : forcing for one round (--> 1S = relay)
d) 2NT : 21-22 HCP, balanced
(19-20 and 23+ are shown via 1C-1D-1H)
e) 2H/2S/3C/3D : natural, forcing, (--> second
negative)
10.4 rebids after 1C - 1H/1S
a) new suit : natural
b) jump-raise : 16-18 balanced
c) 1 NT : relay --> natural bidding
d) 2 NT : 19-20, balanced
e) 4C/4D : natural (16-18), 5 cards + 4 cards in
responder's MAJ
10.5 rebids after 1C - 1 NT
a) 2C : relay --> natural
b) 2D/H/S : natural,
c) 2NT : 16-18 HCP, balanced, no C-fit;
10.6 rebids after 1C - 2C
a) 2D : relay --> natural
b) all other bids are natural
10.7 rebids after 1C - 2D
2 H : relay --> 2S = 8-9 HCP (--> 2 NT = Baron)
2 NT = 15+ HCP (--> 3C = Baron)
3C/3D/3H/3S = 10-11 HCP, Baron
10.8 rebids after 1C - 2H/S
a) 2 NT : relay, --> new suit = values
rebid of MAJ = good suit
3 NT = scattered values
DEFENSIVE BIDDING
1. vs. 1 Club (not strong Club)
1 D : 3/4 cards + other 5-card-suit (not Clubs against
natural systems);
->> 1 H = neg. relay (0-10 HCP)
->> 1NT = pos. relay (9+ HCP)
->> inverted raises (5 cards)
->> own suit is non-forcing
1 H : 3/4 cards + other 5-card-suit (not Clubs against
natural systems);
->> 1 S = neg. relay (0-10 HCP)
->> 1NT = pos. relay (9+ HCP)
->> inverted raises (5 cards)
->> own suit is non-forcing
1 S : 3/4 cards + other 5-card-suit (not Clubs against
natural systems);
->> 2 C = neg. relay (0-10 HCP)
->> 1NT = pos. relay (9+ HCP)
->> inverted raises (5 cards)
->> own suit is non-forcing
1NT : 15-17(18) HCP, balanced (->> 2 C = Stayman)
2 C : weak 5-5-distribution without Clubs
->> 2D/2H = weak relays
->> 2S/3C = strong relays
2 D : weak-two in one major
->> 2H/2S = relay
->> 2 NT = forcing
->> 3H/4H = preemptive in partner's
major
2H/2S : 5 cards and 4+ Clubs, 9-16 HCP
->> 2 NT = forcing
2NT : strong 5-5 distribution without Clubs
->> 3D/3H = weak relays
->> 3C/3S = strong relays
2. vs. 1 Diamond (not strong Diamond)
1 H : a) 3/4 cards + other 5-card-suit (not Diamonds
against natural systems);
b) 5-6 cards, not 3 Spades, not 4 Clubs
->> 1 S = neg. relay (0-10 HCP)
->> 1NT = pos. relay (9+ HCP)
->> inverted raises (5 cards)
->> own suit is non-forcing
1 S : a) 3/4 cards + other 5-card-suit (not Diamonds
against natural systems);
b) 5-6 cards, not 3 Spades, not 4 Clubs
->> 2 C = neg. relay (0-10 HCP)
->> 1NT = pos. relay (9+ HCP)
->> inverted raises (5 cards)
->> own suit is non-forcing
1NT : 15-17(18) HCP, balanced (->> 2 D = Stayman)
2 C : weak-two in one major
->> 2H/2S = relay
->> 2 NT = forcing
->> 3H/4H = preemptive in partner's
major
2 D : weak 5-5-distribution without Diamonds
->> 2H/2S = weak relays
->> 3C/3D = strong relays
2H/2S : 5 cards and 4+ Clubs, 9-16 HCP
->> 2 NT = forcing
2NT : strong 5-5 distribution without Diamonds
->> 3C/3H = weak relays
->> 3D/3S = strong relays
3. vs. 1 H/1 S
suits are natural, 5+ cards
->> raises are preemptive
->> CUE = forcing for one round
->> new suits = non-forcing
1 NT = 15-17(18) (CUE = Stayman)
Cuebid = weak 5-5-distribution
2 NT = strong 5-5 distribution
Jumps = weak, 6+ cards
4. vs. 1 strong Club
!! All bids can be very weak !!
Double : for majors
1 D : 3/4 cards + other 5-card-suit;
->> 1 H = neg. relay
->> 1NT = pos. relay
->> inverted raises (5 cards)
->> own suit is non-forcing
1 H : 3/4 cards + other 5-card-suit;
->> 1 S = neg. relay
->> 1NT = pos. relay
->> inverted raises (5 cards)
->> own suit is non-forcing
1 S : 3/4 cards + other 5-card-suit;
->> 2 C = neg. relay
->> 1NT = pos. relay
->> inverted raises (5 cards)
->> own suit is non-forcing
1NT : 5-5-distribution with Diamonds + one major
2 C : 4+ cards and one 5-card-major
->> 2H = relay
->> 2 NT = forcing
->> 3H/4H = preemptive in partner's
major
2D/2H/2S : weak jumps, 5+ cards
2NT : 5-5 distribution with minors
5. vs. 1 NT
2 C : Take-out with red shortness (can be 4432)
->> 2 NT = forcing
2 D : Take-out with both majors (can be 44)
->> 2 NT = forcing
Double : a) Take-out with black shortness (can be 4432)
b) strong (balanced) hand, 17+ HCP
->> 2 NT = forcing
2H/2S : natural, 5+ cards
Neuerungen:
1) 1K - 1SA - 2K - 2C (Frage)
2P = Treffs --> 2SA (V-Frage)
--> 3T = 64-Vert.
--> 3K = 2245-Vert. (--> 4T = T-
Frage/4K = K-Frage)
--> 3C = 3145-Vert. (--> 4T = T-
Frage/4K = K-Frage)
--> 3P = 1345-Vert. (--> 4T = T-
Frage/4K = K-Frage)
2SA = Coeurs --> 3T (V-Frage)
--> 3K = 2542-Vert. (--> 3C = T-
Frage/4T = K-Frage)
--> 3C = 3541-Vert., (--> 3P= Coeur-
Frage/4T = K-Frage)
--> 3P = 1543-Vert. (--> 4T = mod.
Coeur-Frage)
(--> 4K = K-Frage)
3T = Piks --> 3K (V-Frage)
--> 3C = 5341-Vert.
--> 3P = 5143-Vert.
--> 3SA = 5242-Vert.
3K = 55 mit C -> 3P = T-Frage Coeur
--> 3C = Frage nach Single
--> 4T = K-Frage
3C = 4045-Vert. (--> 3P/4T = T-Frage)
(--> 4K = K-Frage)
3P = 0445 --> 4T = T-Frage
--> 4K = K-Frage
3SA = 4441 --> 4T = K-Frage
1a) 1K - 1SA - 3K = 5-5 mit Piks
--> 3C = nat. --> 3P/4K = CUE mit 5251
--> 3SA = Single/Chicane-Coeur
--> 4T = 5350-Vert.
--> 3P/4K = T-Frage
--> 4T = Kontrollfrage
2) 1C - 1SA - 2C - 2P (Frage)
2SA = Piks --> 3T (V-Frage)
--> 3K = 5431-Vert.
--> 3C = 5422-Vert.
--> 3P = 5413-Vert.,
3T = Karos --> 3K (V-Frage)
--> 3C = 3451-Vert. (--> 3P/4K = T-
Frage)
(--> 4T = mod. T-
Fr.)
--> 3P = 1453-Vert.
--> 3SA = 2452-Vert.
3K = 3415 --> 3C/3P/4T = T-Frage
--> 4K = K-Frage
3C = 2425 --> 3P = T-Frage Coeur
--> 4T = T-Frage
--> 4K = K-Frage
3P = 1435 --> 4T = T-Frage
--> 4K = K-Frage
3SA = 4414 --> 4T = K-Frage
3) 1P - 1SA - 2P - 2SA (Frage)
3T = Karos --> 3K (V-Frage)
--> 3C = 4351-Vert. (--> 3P/4K = T-
Frage)
(--> 4T = K-Frage)
--> 3P = 4153-Vert. (--> 4T/4K = T-
Frage)
(--> 4C = K-Frage)
--> 3SA = 4252-Vert.
3K = Coeurs --> 3C (V-Frage)
--> 3P = T-Single (--> 4UF = mod. T-
Fr.)
--> 3SA = K-Single (--> 4UF = mod. T-
Fr.)
3C = 4450 --> 3P/4K = T-Frage
--> 4T = K-Frage
3P = 4522 --> 4T/4K = mod. T-Frage
3SA = 4144 --> 4T = T-Frage (Pik oder Treff?)
--> 4K = T-Frage
--> 4C = ??
3a) 1P - 1SA - 3P = 4405
--> 4T = T-Frage
--> 4K = K-Frage
3b) 1P - 1SA - 3SA = 3145
--> 4T = T-Frage
--> 4K = K-Frage
--> 4C = to play !!
3c) 1P - 1SA - 3T = Treffs + 4er-Pik
--> 3K = V-Frage
--> 3C = 4315-Vert.
--> 3P = 4135-Vert.
--> 3SA = 4225-Vert.
--> 3C = nat.
--> 3P = T-Frage
Nach Intervention vom Gegner:
1K - X/Pass - 1C - 1P
X/2K = Coeurs
1K - X/pass - 1C - 2T
X = Piks
2K = Coeurs
1K - X/pass - 1C - 2C
X = Treffs
1K - X/pass - 1C - 2K
X = Treffs
1C - pass - 1P - 2K
X = Treffs
2C = Piks
1OF - X
XX = positiv mit 4er-Anschlua
1SA = positiv ohne 4er-Anschlua (5er-mglich)
Nach Canap -Intervention:
1UF - 1any - X -
XX = SOS-Einfrber (Partner bietet nchsthhere F.)
1UF - 2K(weak-2) - X -
XX = SOS-Einfrber (Partner bietet 2C)
1UF - 2T(T+OF) - X -
XX = SOS-Einfrber (Partner bietet 2K)
Nach (unserer) 1-SA-Intervention:
1K - 1SA - pass -
2T = Stayman (--> 2K = keine OF)
2K = Transfer auf Coeur
2C = transfer auf Pik
2P = einladend mit Treff
2SA = limit-bid
3OF = forcing mit 4er-Farbe
1C - 1SA - pass -
2T = einladend mit Karos
2K = Transfer auf Pik
2C = einladend mit 4er-Pik
2P = einladend mit Treff
2SA = limit-bid
1P - 1SA - pass -
2T = einladend mit Karos
2K = Transfer auf Coeur
2C = einladend mit 4er-Coeur
2P = einladend mit Treff
2SA = limit-bid
3C = forcing mit 4er-Coeur
Weitere nderungen:
1T - 1OF - 2SA = 16-18 mit 4er-Anschlua
1T - 1OF - 3OF = 15-16 P., unbalanced
1T - 1C - 3P/4T/4K = 5er-Farbe mit 2 Tops, 4er-
Anschlua,
Minimum von den Punkten;
1C - 1SA - 2T (Suchgebot) - pass
2C = 4er-Farbe + Piks
1K - 1SA - 2T (Suchgebot) - pass
2K = 4er-Farbe + eine Oberfarbe
1K - 1SA - X (starkes Suchgebot) - 2 any
X = negativ, Maximum
pass = forcing oder totales Minimum
reizen = intermediate
Nach 1 Treff - 1 SA/2 Treff
1T - 1SA (5er-Treff) - 2T (Relais)
2K = 4er-Karo --> 2C = Relais
--> 2P = Minimum --> 2SA = Relais
--> 3T = 6-4
--> 3K = 5(6)-5
--> 3C = 3145
--> 3P = 1345
--> 2SA = 11+, 2245
--> 3T = 11+, 6-4
--> 3K = 11+, 5(6)-5
--> 3C = 11+, 3145
--> 3P = 11+, 1345
2C = 4er-Coeur --> 2P = Starkes Relais
--> 2SA = Minimum --> 3T = Relais
--> 3K = 3415
--> 3C = 6-5
--> 3P = 1435
--> 3SA = 6-4
--> 3T = 11+, 6-4
--> 3K = 11+, 3415
--> 3C = 11+, 6-5
--> 3P = 11+, 1435
--> 3SA = 11-12, 2425
--> 4T = 13+, 2425
2C = 4er-Coeur --> 2SA = schwaches Relais, nat.
--> 3SA = Minimum, 8-11, (12 mit
5422)
--> 3T = 12+, 6-4
--> 3K = 12+, 3415
--> 3C = 11+, 6-5
--> 3P = 12+, 1435
--> 4T = 13+, 2425
--> 4C = 8-10, 6-5
2P = 4er-Pik --> 2SA = Relais
--> 3T = Minimum --> 3K = Relais
--> 3C = 4315
--> 3P = 4135
--> 3SA = 6-4
--> 4T = 6-5
--> 3K = 11+, 4315
--> 3C = 11+, 4135
--> 3P = 11+, 6-4
--> 3SA = 11-12, 4225
--> 4T = 13+, 4225
1T - 2T (5er-Karo) - 2K (Relais)
2C = 4er-Coeur --> 2P = Starkes Relais
--> 2SA = Minimum --> 3T = Relais
--> 3K = 3451
--> 3C = 6-5
--> 3P = 1453
--> 3SA = 6-4
--> 3T = 11+, 3451
--> 3K = 11+, 6-4
--> 3C = 11+, 6-5
--> 3P = 11+, 1453
--> 3SA = 11-12, 2452
--> 4K = 13+, 2452
2C = 4er-Coeur --> 2SA = schwaches Relais, nat.
--> 3SA = Minimum, 8-11, (12 mit
5422)
--> 3T = 12+, 3451
--> 3K = 12+, 6-4
--> 3C = 11+, 6-5
--> 3P = 12+, 1453
--> 4K = 13+, 4252
--> 4C = 8-10, 6-5
2P = 4er-Pik --> 2SA = Relais
--> 3T = Minimum --> 3K = Relais
--> 3C = 3451
--> 3P = 1453
--> 3SA = 6-4
--> 4T = 6-5
--> 3K = 11+, 6-4
--> 3C = 11+, 4153
--> 3P = 11+, 4351
--> 3SA = 11-12, 4225
--> 4K = 13+, 4252
3T = 4er-Treff --> 3K = Relais
--> 3C = Minimum
--> 3P = 11+
--> 3SA = 11-13, 2254
--> 4T = 11+, 6-4
2SA = 11+, balanced
3SA = 8-10, balanced
3K = 6er-Karo, 11+
Grundstzliches:
1) Nach Canap -Erffnung:
Unmotivierte 4T/4K Ansagen = Kontrollfrage
Trumpffrage nur in der 3er-Stufe (dann auch f r 4er-
Farben)
oder mit 4 Treff (dann nur f r 5-er-Farbe)
Kontrollfragenschema (Erffner wird gefragt):
Erffner hat Minimum / T-Frage gestellt -->
1.Stufe = 0
Erffner hat Minimum / T-Frage nicht gestellt -->
1.Stufe = 0-1
Erffner hat Maximum / T-Frage gestellt -->
1.Stufe = 0
Erffner hat Maximum / T-Frage nicht gestellt -->
1.Stufe = 0-2
2) Nach 1 Treff-Erffnung:
Kontrollfragenschema (Antwortender wird gefragt,
nach 1Treff):
Antwort. hat Minimum / T-Frage gestellt -->
1.Stufe = 0
Antwort. hat Minimum / T-Frage nicht gestellt -->
1.Stufe = 0
Antwort. hat Maximum / T-Frage gestellt -->
1.Stufe = 0
Antwort. hat Maximum / T-Frage nicht gestellt -->
1.Stufe = 0-1
Farbhebungen nach Relais-Antwort
z.B. 1T - 1SA - 2T - 2C
3T
= TRUMPFFRAGE

Reference

Douglas Newlands E-mail- doug@deakin.edu.au>

如有任何批評及指教請寫 ( Any Comment will be appreciated ) E-Mail 至
我的信箱 ( My E-mail - cclu@isca.vghks.gov.tw ) 