CANAPE ( Germany )
CANAPE ( Germany )

1. CANAPE-OPENINGS

	1 Diamond
              	1 Heart
              	1 Spade

           	1.1  meaning :

              		a) 3 or 4 cards  + other 5-card-suit, 9-15 HCP, can be xxx
                 	    (9-10 HCP only with decent long suit)
 	             	b) 4441-distr. with singleton below suit bid, 12-15 HCP
              		c) 5 cards with other higher 5-card suit, 12-15 HCP (i.e.: D+H, D+S, H+S)

           	1.2 responses :

              		a) 1NT : forcing for one round, 10+ HCP, any distr.
              		b) next higher suit : negative relay , 0-10 HCP (2C over 1S !)
              		c) other suit : nat., 5+ cards, 6+ HCP, non-forcing
              		d) inverted raises (5+ cards)
              		e) jump in new suit : nat., weak
              		f) 2NT : slam-interest in opened suit, --> cue-bids

           	1.3 rebids by opener after 1NT

              		a) new suit shows 5 cards, 9-12 HCP
              		b) jump in new suit shows 6 cards, 13-15 HCP
             		c) 2 NT : 5332-distr., 13-15 HCP
              		d) rebid of first suit : 4 cards + other 5-card suit, 13-15 or : 4441-hand, 12-15 HCP
              		e) jump rebid of first suit : 5-5-distr., 12-15 HCP

           	1.4 rebids by opener after negative relay

              		a) pass : 5-cards in relay-suit, 9-15 HCP
              		b) new suit : 5 cards, 9-15 HCP
              		c) 1 NT : 5332-distr. with 5 cards in relay-suit, 13-15 HCP
              		d) rebid of first suit : 4 cards + 5 in relay-suit, 13-15 HCP
              		e) raise of relay-suit : 6 cards + 4 in first suit, 11-15 HCP
              		f) jump-rebid of first suit : 5 cards + 5 in relay suit, 12-15

  
           	1.5 general approach in forcing sequences

              		a) forcing 1-NT-response + maximum-showing (13-15) rebid creates a 
	    	    "forcing-to-game"-situation
              	  	b) the first relay after opener has shown his long suit and a minimum-
	    	    hand (9-12) asks for exact distribution and is forcing to game :
	   	     --> rebid of the long suit shows 6 cards and 3 cards in first suit;
                    	     --> rebid of first suit shows a 5422- distribution
                    	     --> rebid in a new suit shows a singleton in a 5431-hand
                    	     --> a NT-rebid shows a 5332-distribution

              		c) after the distribution is known, a bid in one of opener's suits below 
	    	    game level (otherwise lowest possible relay) is asking for the quality of the suit :
                     	    --> 1st step : no honor or AKQ
                          	    2nd step : AK or Q
                          	    3rd step : A or K
                          	    4th step : AQ or KQ

              		d) later relays are asking for the number of controls (below
                    	    4NT) or for aces (4NT and higher
2. 1 NT - OPENING

           	2.1 meaning :

              		- 13-15 HCP; any 5-card-suit possible; 2254-distr.
           		possible; 6-card-minor possible

           	2.2 responses :

              a) 2C : Stayman
              b) 2D : Invitational transfer to Hearts OR:
                      weak with long Spades
              c) 2H : Invitational transfer to Spades
              d) 2S : limit raise in NT (-> 2 NT = minimum)
              e) 2NT: both minors (weak or strong)
              f) 3 any: to play


           3. 2C-OPENING

           3.1 meaning :

              a) 6-card-major, 10-15 HCP, no biddable 4-card-suit
              b) 5-5 in minors, (10)11-15 HCP

           3.2 responses :

              a) 2D : relay (10+ HCP)  --> 2H/S = nat, 10-12 HCP
                                             2NT = 1 MAJ, single
           D, 13-15 HCP
                                                   --> 3C =
           further relay
                                             3C = Minors
                                             3D = 6 Hearts,
           balanced, 13-15
                                             3H = 6 Spades,
           balanced, 13-15
                                             3S = 6 Hearts,
           Single-Sp., 13-15
                                             3NT = 6 Spades,
           Single-H., 13-15
              b) 2H : to play if opener has possibility a) with
           Hearts
              c) 2S : natural, non-forcing


           4. 2D-OPENING

           4.1 meaning :

              a) 6-card-major, 5-9 HCP
              b) 6+ cards diamonds 10-15 HCP

           4.2 responses :

              a) 2H : to play if opener has a) with Hearts
              b) 2S : to play if opener has a) with Spades
              c) 3 any : natural, forcing
              d) 2NT : forcing  --> 3C = weak 2 major
                                          --> 3D = forcing relay
                                          --> 3H/3S = invit. relay
                                      3D = 6+ diamonds, 10-12
                                      3H = singleton, 6+ diamonds
                                      3S = singleton, 6+ diamonds
                                      3NT = no singleton in MAJ, 6+ diamonds

                                                           
           5. 2H/2S - OPENINGS

           5.1 meaning :

              - 5+ cards in bid major + 4+ cards in Clubs; 10-15
           HCP

           5.2 responses :

              a) 2 NT : invitational for bid major or forcing to
           game
                        --> 3C = minimum (--> 3D = asking for
           singleton)
              b) raises : invitational
              c) 3C : to play
              d) new suits : natural, forcing



           6. 2NT - OPENING

           6.1 meaning :

              5-5 without Clubs, 6-10 HCP

           6.2 responses :

              a) 3C : forcing relay  --> 3D = H+S , 9-10 HCP
                                       --> 3H = D+S , 6-10 HCP
                                       --> 3S = D+H , 6-10 HCP
                                       --> 3NT = H+S , 6-8 HCP
              b) 3D : weak relay
              c) 3H : weak relay
              d) 3S : strong relay



           7. 3C - OPENING

           7.1 meaning :

              nat., 6+ Clubs, 10-15 HCP

           7.2 responses :

              a) 3D : relay, ask for singleton
              b) 3H/3S : nat., forcing
              c) 4C : ask for trump-suit

           8. 3D - OPENING

           8.1 meaning :

              - natural, (6)7-card-suit, 5-9 HCP

           8.2 responses :

              a) 3H/3S : natural, forcing
              b) 4D : forcing, asking for trump-suit
              c) 4C : asking for singleton



           9. 3H/3S - OPENINGS

           9.1 meaning :

              a) natural, preemptive
              b) solid minor (3H = Diamonds / 3S = Clubs)

           9.2 responses :

              a) corresponding minor = relay, looking for long
           suit
              b) other minor = relay, asking for trump-quality



           10. 1C-OPENING

           10.1 meaning :

              - 16+ HCP, any distribution

           10.2 responses :

              a) 1D : 0-7(8) HCP
              b) 1H/1S : 8+ HCP, 4+ cards
              c) 1NT : 8+ HCP, al least 5-card-clubs
              d) 2C : 8+ HCP, at least 5-card-diamonds
              e) 2D : 8-11 HCP (or 15+ HCP), no biddable suit
              f) 2H/2S : 8-10 HCP, 5 cards, balanced hand
              g) 2NT : 12-14 HCP, balanced, no biddable suit
              h) 3 any : 8-10 HCP, 6+ cards in next higher suit


           10.3 rebids after 1C - 1D

              a) 1S/2C/2D : natural, non-forcing
              b) 1 NT : 16-18 (--> Stayman, Transfers)
              c) 1H : forcing for one round (--> 1S = relay)
              d) 2NT : 21-22 HCP, balanced
                  (19-20 and 23+ are shown via 1C-1D-1H)
              e) 2H/2S/3C/3D : natural, forcing, (--> second
           negative)


           10.4 rebids after 1C - 1H/1S

              a) new suit : natural
              b) jump-raise : 16-18 balanced
              c) 1 NT : relay  --> natural bidding
              d) 2 NT : 19-20, balanced
              e) 4C/4D : natural (16-18), 5 cards + 4 cards in
           responder's MAJ


           10.5 rebids after 1C - 1 NT

              a) 2C : relay --> natural
              b) 2D/H/S : natural,
              c) 2NT : 16-18 HCP, balanced, no C-fit;


           10.6 rebids after 1C - 2C

              a) 2D : relay --> natural
              b) all other bids are natural


           10.7 rebids after 1C - 2D

              2 H : relay --> 2S = 8-9 HCP (--> 2 NT = Baron)
                              2 NT = 15+ HCP (--> 3C = Baron)
                           3C/3D/3H/3S = 10-11 HCP, Baron


           10.8 rebids after 1C - 2H/S

              a) 2 NT : relay, --> new suit = values
                                     rebid of MAJ = good suit
                                     3 NT = scattered values

                                                          
           DEFENSIVE BIDDING

           1. vs. 1 Club (not strong Club)


           1 D : 3/4 cards + other 5-card-suit (not Clubs against
           natural systems);
                            ->> 1 H = neg. relay (0-10 HCP)
                            ->> 1NT = pos. relay (9+ HCP)
                            ->> inverted raises (5 cards)
                            ->> own suit is non-forcing

           1 H : 3/4 cards + other 5-card-suit (not Clubs against
           natural systems);
                            ->> 1 S = neg. relay (0-10 HCP)
                            ->> 1NT = pos. relay (9+ HCP)
                            ->> inverted raises (5 cards)
                            ->> own suit is non-forcing

           1 S : 3/4 cards + other 5-card-suit (not Clubs against
           natural systems);
                            ->> 2 C = neg. relay (0-10 HCP)
                            ->> 1NT = pos. relay (9+ HCP)
                            ->> inverted raises (5 cards)
                            ->> own suit is non-forcing

           1NT : 15-17(18) HCP, balanced (->> 2 C = Stayman)

           2 C : weak 5-5-distribution without Clubs
                            ->> 2D/2H = weak relays
                            ->> 2S/3C = strong relays

           2 D : weak-two in one major
                            ->> 2H/2S = relay
                            ->> 2 NT = forcing
                            ->> 3H/4H = preemptive in partner's
           major

           2H/2S : 5 cards and 4+ Clubs, 9-16 HCP
                            ->> 2 NT = forcing

           2NT : strong 5-5 distribution without Clubs
                            ->> 3D/3H = weak relays
                            ->> 3C/3S = strong relays

                                                        
           2. vs. 1 Diamond (not strong Diamond)


           1 H : a) 3/4 cards + other 5-card-suit (not Diamonds
           against natural systems);
                 b) 5-6 cards, not 3 Spades, not 4 Clubs
                            ->> 1 S = neg. relay (0-10 HCP)
                            ->> 1NT = pos. relay (9+ HCP)
                            ->> inverted raises (5 cards)
                            ->> own suit is non-forcing

           1 S : a) 3/4 cards + other 5-card-suit (not Diamonds
           against natural systems);
                 b) 5-6 cards, not 3 Spades, not 4 Clubs
                            ->> 2 C = neg. relay (0-10 HCP)
                            ->> 1NT = pos. relay (9+ HCP)
                            ->> inverted raises (5 cards)
                            ->> own suit is non-forcing

           1NT : 15-17(18) HCP, balanced (->> 2 D = Stayman)

           2 C : weak-two in one major
                            ->> 2H/2S = relay
                            ->> 2 NT = forcing
                            ->> 3H/4H = preemptive in partner's
           major

           2 D : weak 5-5-distribution without Diamonds
                            ->> 2H/2S = weak relays
                            ->> 3C/3D = strong relays

           2H/2S : 5 cards and 4+ Clubs, 9-16 HCP
                            ->> 2 NT = forcing

           2NT : strong 5-5 distribution without Diamonds
                            ->> 3C/3H = weak relays
                            ->> 3D/3S = strong relays


           3. vs. 1 H/1 S


           suits are natural, 5+ cards
                            ->> raises are preemptive
                            ->> CUE = forcing for one round
                            ->> new suits = non-forcing

           1 NT = 15-17(18) (CUE = Stayman)

           Cuebid = weak 5-5-distribution
           2 NT = strong 5-5 distribution

           Jumps = weak, 6+ cards

                                                         
           4. vs. 1 strong Club


           !! All bids can be very weak !!

           Double : for majors

           1 D : 3/4 cards + other 5-card-suit;
                            ->> 1 H = neg. relay
                            ->> 1NT = pos. relay
                            ->> inverted raises (5 cards)
                            ->> own suit is non-forcing

           1 H : 3/4 cards + other 5-card-suit;
                            ->> 1 S = neg. relay
                            ->> 1NT = pos. relay
                            ->> inverted raises (5 cards)
                            ->> own suit is non-forcing

           1 S : 3/4 cards + other 5-card-suit;
                            ->> 2 C = neg. relay
                            ->> 1NT = pos. relay
                            ->> inverted raises (5 cards)
                            ->> own suit is non-forcing

           1NT : 5-5-distribution with Diamonds + one major

           2 C : 4+ cards and one 5-card-major
                            ->> 2H = relay
                            ->> 2 NT = forcing
                            ->> 3H/4H = preemptive in partner's
           major

           2D/2H/2S : weak jumps, 5+ cards

           2NT : 5-5 distribution with minors


           5. vs. 1 NT


           2 C : Take-out with red shortness (can be 4432)
                            ->> 2 NT = forcing

           2 D : Take-out with both majors (can be 44)
                            ->> 2 NT = forcing

           Double : a) Take-out with black shortness (can be 4432)
                    b) strong (balanced) hand, 17+ HCP
                            ->> 2 NT = forcing

           2H/2S : natural, 5+ cards
                                                   

           Neuerungen:


           1) 1K - 1SA - 2K - 2C (Frage)


           2P = Treffs  --> 2SA (V-Frage)
                            --> 3T = 64-Vert.
                            --> 3K = 2245-Vert. (--> 4T = T-
           Frage/4K = K-Frage)
                            --> 3C = 3145-Vert. (--> 4T = T-
           Frage/4K = K-Frage)
                            --> 3P = 1345-Vert. (--> 4T = T-
           Frage/4K = K-Frage)

           2SA = Coeurs --> 3T (V-Frage)
                            --> 3K = 2542-Vert. (--> 3C = T-
           Frage/4T = K-Frage)
                            --> 3C = 3541-Vert., (--> 3P= Coeur-
           Frage/4T = K-Frage)
                            --> 3P = 1543-Vert. (--> 4T = mod.
           Coeur-Frage)
                                                (--> 4K = K-Frage)

           3T = Piks    --> 3K (V-Frage)
                            --> 3C = 5341-Vert.
                            --> 3P = 5143-Vert.
                            --> 3SA = 5242-Vert.

           3K = 55 mit C -> 3P = T-Frage Coeur
                        --> 3C = Frage nach Single
                        --> 4T = K-Frage

           3C = 4045-Vert. (--> 3P/4T = T-Frage)
                           (--> 4K = K-Frage)

           3P = 0445    --> 4T = T-Frage
                        --> 4K = K-Frage

           3SA = 4441   --> 4T = K-Frage


           1a) 1K - 1SA - 3K = 5-5 mit Piks

           --> 3C = nat.    --> 3P/4K = CUE mit 5251
                            --> 3SA = Single/Chicane-Coeur
                            --> 4T = 5350-Vert.
           --> 3P/4K = T-Frage
           --> 4T = Kontrollfrage

                                                   

           2) 1C - 1SA - 2C - 2P (Frage)


           2SA = Piks   --> 3T (V-Frage)
                            --> 3K = 5431-Vert.
                            --> 3C = 5422-Vert.
                            --> 3P = 5413-Vert.,

           3T = Karos   --> 3K (V-Frage)
                            --> 3C = 3451-Vert. (--> 3P/4K = T-
           Frage)
                                                (--> 4T = mod. T-
           Fr.)
                            --> 3P = 1453-Vert.
                            --> 3SA = 2452-Vert.

           3K = 3415    --> 3C/3P/4T = T-Frage
                        --> 4K = K-Frage

           3C = 2425    --> 3P = T-Frage Coeur
                        --> 4T = T-Frage
                        --> 4K = K-Frage

           3P = 1435    --> 4T = T-Frage
                        --> 4K = K-Frage

           3SA = 4414   --> 4T = K-Frage

                                                     

           3) 1P - 1SA - 2P - 2SA (Frage)



           3T = Karos   --> 3K (V-Frage)
                            --> 3C = 4351-Vert. (--> 3P/4K = T-
           Frage)
                                                (--> 4T = K-Frage)
                            --> 3P = 4153-Vert. (--> 4T/4K = T-
           Frage)
                                                (--> 4C = K-Frage)
                            --> 3SA = 4252-Vert.

           3K = Coeurs  --> 3C (V-Frage)
                            --> 3P = T-Single   (--> 4UF = mod. T-
           Fr.)
                            --> 3SA = K-Single  (--> 4UF = mod. T-
           Fr.)

           3C = 4450    --> 3P/4K = T-Frage
                        --> 4T = K-Frage

           3P = 4522    --> 4T/4K = mod. T-Frage

           3SA = 4144   --> 4T = T-Frage (Pik oder Treff?)
                        --> 4K = T-Frage
                        --> 4C = ??

           3a) 1P - 1SA - 3P = 4405

           --> 4T = T-Frage
           --> 4K = K-Frage


           3b) 1P - 1SA - 3SA = 3145

           --> 4T = T-Frage
           --> 4K = K-Frage
           --> 4C = to play !!

           3c) 1P - 1SA - 3T = Treffs + 4er-Pik

           --> 3K = V-Frage
                    --> 3C = 4315-Vert.
                    --> 3P = 4135-Vert.
                    --> 3SA = 4225-Vert.
           --> 3C = nat.
           --> 3P = T-Frage

                                                      
           Nach Intervention vom Gegner:


           1K - X/Pass - 1C - 1P
           X/2K = Coeurs

           1K - X/pass - 1C - 2T
           X = Piks
           2K = Coeurs

           1K - X/pass - 1C - 2C
           X = Treffs

           1K - X/pass - 1C - 2K
           X = Treffs

           1C - pass - 1P - 2K
           X = Treffs
           2C = Piks

           1OF - X
           XX = positiv mit 4er-Anschlua
           1SA = positiv ohne 4er-Anschlua (5er-mglich)




           Nach Canap -Intervention:

           1UF - 1any - X -
           XX = SOS-Einfrber (Partner bietet nchsthhere F.)

           1UF - 2K(weak-2) - X -
           XX = SOS-Einfrber (Partner bietet 2C)

           1UF - 2T(T+OF) - X -
           XX = SOS-Einfrber (Partner bietet 2K)



                                                        
           Nach (unserer) 1-SA-Intervention:


           1K - 1SA - pass -

           2T = Stayman (--> 2K = keine OF)
           2K = Transfer auf Coeur
           2C = transfer auf Pik
           2P = einladend mit Treff
           2SA = limit-bid
           3OF = forcing mit 4er-Farbe


           1C - 1SA - pass -

           2T = einladend mit Karos
           2K = Transfer auf Pik
           2C = einladend mit 4er-Pik
           2P = einladend mit Treff
           2SA = limit-bid



           1P - 1SA - pass -

           2T = einladend mit Karos
           2K = Transfer auf Coeur
           2C = einladend mit 4er-Coeur
           2P = einladend mit Treff
           2SA = limit-bid
           3C = forcing mit 4er-Coeur

    
           Weitere nderungen:


           1T - 1OF - 2SA = 16-18 mit 4er-Anschlua
           1T - 1OF - 3OF = 15-16 P., unbalanced
           1T - 1C - 3P/4T/4K = 5er-Farbe mit 2 Tops, 4er-
           Anschlua,
                                Minimum von den Punkten;


           1C - 1SA - 2T (Suchgebot) - pass
           2C = 4er-Farbe + Piks

           1K - 1SA - 2T (Suchgebot) - pass
           2K = 4er-Farbe + eine Oberfarbe

           1K - 1SA - X (starkes Suchgebot) - 2 any
           X = negativ, Maximum
           pass = forcing oder totales Minimum
           reizen = intermediate

           Nach  1 Treff - 1 SA/2 Treff


           1T - 1SA (5er-Treff) - 2T (Relais)

           2K = 4er-Karo --> 2C = Relais
                             --> 2P = Minimum --> 2SA = Relais
                                                  --> 3T = 6-4
                                                  --> 3K = 5(6)-5
                                                  --> 3C = 3145
                                                  --> 3P = 1345
                             --> 2SA = 11+, 2245
                             --> 3T = 11+, 6-4
                             --> 3K = 11+, 5(6)-5
                             --> 3C = 11+, 3145
                             --> 3P = 11+, 1345

           2C = 4er-Coeur --> 2P = Starkes Relais
                             --> 2SA = Minimum --> 3T = Relais
                                                   --> 3K = 3415
                                                   --> 3C = 6-5
                                                   --> 3P = 1435
                                                   --> 3SA = 6-4
                             --> 3T = 11+, 6-4
                             --> 3K = 11+, 3415
                             --> 3C = 11+, 6-5
                             --> 3P = 11+, 1435
                             --> 3SA = 11-12, 2425
                             --> 4T = 13+, 2425


           2C = 4er-Coeur --> 2SA = schwaches Relais, nat.
                             --> 3SA = Minimum, 8-11, (12 mit
           5422)
                             --> 3T = 12+, 6-4
                             --> 3K = 12+, 3415
                             --> 3C = 11+, 6-5
                             --> 3P = 12+, 1435
                             --> 4T = 13+, 2425
                             --> 4C = 8-10, 6-5


           2P = 4er-Pik   --> 2SA = Relais
                             --> 3T = Minimum --> 3K = Relais
                                                   --> 3C = 4315
                                                   --> 3P = 4135
                                                   --> 3SA = 6-4
                                                   --> 4T = 6-5
                             --> 3K = 11+, 4315
                             --> 3C = 11+, 4135
                             --> 3P = 11+, 6-4
                             --> 3SA = 11-12, 4225
                             --> 4T = 13+, 4225


           1T - 2T (5er-Karo) - 2K (Relais)

           2C = 4er-Coeur --> 2P = Starkes Relais
                             --> 2SA = Minimum --> 3T = Relais
                                                   --> 3K = 3451
                                                   --> 3C = 6-5
                                                   --> 3P = 1453
                                                   --> 3SA = 6-4
                             --> 3T = 11+, 3451
                             --> 3K = 11+, 6-4
                             --> 3C = 11+, 6-5
                             --> 3P = 11+, 1453
                             --> 3SA = 11-12, 2452
                             --> 4K = 13+, 2452


           2C = 4er-Coeur --> 2SA = schwaches Relais, nat.
                             --> 3SA = Minimum, 8-11, (12 mit
           5422)
                             --> 3T = 12+, 3451
                             --> 3K = 12+, 6-4
                             --> 3C = 11+, 6-5
                             --> 3P = 12+, 1453
                             --> 4K = 13+, 4252
                             --> 4C = 8-10, 6-5


           2P = 4er-Pik   --> 2SA = Relais
                             --> 3T = Minimum --> 3K = Relais
                                                   --> 3C = 3451
                                                   --> 3P = 1453
                                                   --> 3SA = 6-4
                                                   --> 4T = 6-5
                             --> 3K = 11+, 6-4
                             --> 3C = 11+, 4153
                             --> 3P = 11+, 4351
                             --> 3SA = 11-12, 4225
                             --> 4K = 13+, 4252


           3T = 4er-Treff --> 3K = Relais
                             --> 3C = Minimum
                             --> 3P = 11+
                             --> 3SA = 11-13, 2254
                             --> 4T = 11+, 6-4


           2SA = 11+, balanced
           3SA = 8-10, balanced
           3K = 6er-Karo, 11+

                                                     

           Grundstzliches:


           1) Nach Canap -Erffnung:

              Unmotivierte 4T/4K Ansagen = Kontrollfrage

              Trumpffrage nur in der 3er-Stufe (dann auch f r 4er-
           Farben)
              oder mit 4 Treff (dann nur f r 5-er-Farbe)

              Kontrollfragenschema (Erffner wird gefragt):

              Erffner hat Minimum  / T-Frage gestellt        -->
           1.Stufe = 0
              Erffner hat Minimum  / T-Frage nicht gestellt  -->
           1.Stufe = 0-1
              Erffner hat Maximum  / T-Frage gestellt        -->
           1.Stufe = 0
              Erffner hat Maximum  / T-Frage nicht gestellt  -->
           1.Stufe = 0-2

           2) Nach 1 Treff-Erffnung:

              Kontrollfragenschema (Antwortender wird gefragt,
           nach 1Treff):

              Antwort. hat Minimum  / T-Frage gestellt        -->
           1.Stufe = 0
              Antwort. hat Minimum  / T-Frage nicht gestellt  -->
           1.Stufe = 0
              Antwort. hat Maximum  / T-Frage gestellt        -->
           1.Stufe = 0
              Antwort. hat Maximum  / T-Frage nicht gestellt  -->
           1.Stufe = 0-1

              Farbhebungen nach Relais-Antwort
              z.B.  1T - 1SA - 2T - 2C
                      3T
              = TRUMPFFRAGE

Reference

  • Douglas Newlands E-mail- doug@deakin.edu.au>
  • 如有任何批評及指教請寫 ( Any Comment will be appreciated ) E-Mail 至 我的信箱 ( My E-mail - cclu@isca.vghks.gov.tw )