精準制 ( Precision Bidding System )


                * means not specified in simplified version.
                # means specified in simplified version.
                @ means specified in Goren's version.
                ! means not specified in Goren's version.
         Count distribution points only when supporting partners suit.
                     A = 2 controls, K = 1 control

1C: 16 or more, 15 with 5-5 or 14 with 6-5

Responses: a) NEGATIVE: 1D: 0-7 or (* Impossible negative(4441) 8 pts) 1) 1NT: 16-18 balanced Pass: 0-6 balanced 2C: 6-7 stayman ! 2D: No major 16-17 ! 2NT: No major 18 2D/2H/2S: 0-5 unbalanced, signoff Jump to 3 of a suit: Impossible negative, singleton in suit bid 2) 2NT: 19-21 balanced 3C: stayman or Impossible negative 3H/3S: 5 carder, forcing 3NT: sign off 4 of a suit: natural, long suit 5 of a minor: game, signoff 3) 3NT: 24-26 (#25-27) 4) Jump in a suit: 22, good 5 carder suit or freak hand with 9 winner. With 4441 bid lowest suit. # Treat like strong 2 bid, min NT = negative response, # raise shows some values. min NT: 0-3 doubleton support raise: 0-3, 3 card support New suit: 4-7 min 4 carder (avoid with weak suit) Jump raise: 4-7, 3 carder support Jump new suit: Impossible negative Jump NT: Impossible Negative in opener's suit 5) Non Jump in suit bid: 5 carder minor or 4 carder major. With both, bid 4 card major unless very weak. Pass: 0-4, 2 card support Raise: 2-4, 3 card support min NT: 5-7, no 5 carder new suit: 5-7, 5 carder Jump Raise: 5-7 4 card support Jump new suit: Impossible negative Jump NT: Impossible Negative in opener's suit * b) CONSTRUCTIVE: 2H/2S: 4-7, 6 carder with 1 top honor 7 carder with J * c) CONSTRUCTIVE: 3C/3D/3H/3S: 4-7, 7 carder or J to 8 After a CONSTRUCTIVE response Pass: No chance of game Game: sign off 2NT: suit fitting. asking for singleton Rebid: no singleton New suit: singleton New suit: Forcing Raise: 3 card support new suit: 2 card or less, side values in suit bid Rebid: minimum, no 3 card support 3NT: maximium, no 3 card support Raise: Inviting Pass: minimum Game: maximum d) POSITIVE: 1H/1S/2C/2D: 8 points, 5 carder. With 11 points or more and at least 4 controls, jump at your next response (unless you have a balanced hand and would go past 3NT). Raise: TAB (see below) (#3+ card support min) New suit: 5 card+ Responder bids as follows with 8-10 pts or 0-3 controls raise: 3+ card support New suit: 4+ cards, denies support NT: denies support or good need suit rebid suit: 6+ cards, prefer rebidding a major suit to bidding or raising a minor suit With 11+ pts and 4+ controls responder bids similarly, but with a jump, but not if bid passes 3NT. NT response: no 5 card suit (unless weak minor) @ 2C: exactly 8 points, no unbid 4c or longer suit New suit: 4+ cards rebid suit: 6+ cards, prefer rebidding a major suit to bidding or raising a minor suit NT: Game forcing Jump raise: 19-21 good support Game: Signoff New suit: Cue bid Jump shift: Solid 6c or longer and 19+. May use AAB for responses. Raise: min NT: min with some strength in all unbid suits New suit: Cue bid 3NT: 16-18, no good 5+ card suit or 4c major, balanced New suit: At least 5-5 distribution 4H/4S: 16, no good 5+ card suit, 3+ card support e) POSITIVE: 1NT: 8-10 balanced 2C: Stayman 2D: no major 2H/2S: major 2D/2H/2S/3C: 5 carder suit Raise: 3 card support Show major or NT 2NT: invitational to game Pass: minimum 3NT: maximum 3NT: sign off, 17-18 pts, balanced Jump in a suit: min 19, 6 carder semi solid suit 4NT: invitational to 6 NT Pass: minimum 6NT: maximum f) POSITIVE: 2NT: 11-13 balanced or more than 15 3C: stayman With greater than 15, respond: 4C with 4c C 4D with 4c D, no 4c C 4H with 4c H, maybe 4c S 4S with 4c S, no 4c H 3D/3H/3S: 5 carder 3NT: sign off 4C: Gerber g) POSITIVE: 3NT: 14-15 balanced 4C: modified stayman asking responder to start bidding his 4 carder starting from lowest # h) POSITIVE: 2H-3D Impossible negative(4441) 8 pts, singleton in suit bid. RESPONSES AFTER INTERVENTION a) After Double by opponents: Pass: 0-7 with 4+ card C 1D: 0-7 with 3 or less card C Redouble: 8 pts, two 4 card majors Other calls: natural as without intervention b) After an overcall up to 2S: Pass: 0-4 double: 5-8 pts, no 5c suit suit bid: 5-8 pts, 5c suit jump suit bid: 5-8 pts, 6c+ suit min NT: 9+, 5c+ suit, unbalanced jump NT: 9-11 balanced, stopper in oppenent's suit 3NT over a 1 level overcall: 12-14, stopper in oppenent's suit Cuebid: 9+ no good 5c suit, no stopper in oppenent's suit NOTE: Many play 1NT over a 1 level overcall as normal 8-10 pt balanced and stopper, and use cuebid instead. b) After an overcall greater than 2S: double: Penalty 3NT: 9-12, 1 good stopper Suit: Good 5c+, probable game Cuebid: Strong takeout After a POSITIVE suit response, Raise of that suit is TRUMP ASKING BID called TAB. No top 3 honors: 1st step, 5+ carder 1 top honor=2nd step 5 carder 2 top honor=3rd step, 5 carder 1 top honor=4th step, 6 carder 2 top honors=5th step, 6 carder 3 top honor=6th step, 5+ carder Jump shift=19pts, semi solid 6 carder with max 1 top honor missing this is ACE ASKING BID (AAB) Cheapest NT: No top honor, no side Ace single raise: top honor in openers suit, no side Ace New Suit: No top honor, Ace is sut bid Jump in new suit: Top honor in openers suit, side A in suit bid Jump in NT: No top honor, 2 side Aces Jump raise: Top honor, 2 side Aces Ater opener has applied TAB or AAB, any suit bid is CONTROL ASKING BID (CAB). 1st step: 3 or more low cards (No control) 2nd step: Doubleton or Q (3rd round control) 3rd step: Singleton or K (2nd round control) 4th step: void or Ace (1st round control) 5th step: AK or AQ (1st and 2nd round control) Opener can then rebid the suit to find out if control is honor or ruffing. (Goren omits this, but it was in original precision and is included in other versions.) The replies are: 1st step: ruffing 2nd step: honor TAB and CAB after intervening bid by opponents: 1st step: Double 2nd step: Pass 3rd step: next higher bid .......

1D: 11-15, min. 2 carder diamond (@ 4 cards). With 11 hcp don't bid with 4333 or 4432 without a major, or if strength only in the short suits.

a) Pass: 0-7 (although you might bid with a max and long suit) b) 1H/1S: 8-15, 4 carder. With both bid H first, with both 5 carder S 1st Bid 4 card major even if you have longer minor. 11-13: Raise with 4 card support bid S 4 carder over H Rebid 6 carder 1NT balanced bid 4 or 5 carder C minor 14-15: Jump raise with 4 card support bid 4c+ good new suit above 2D Jump rebid 6 carder Jump to 3C with 5-5 Jump to 2NT c) 1NT: 8-10 balanced d) 2NT: 16+ balanced (# 11-13 balanced) responses: 3C unbalanced min 3D asks to show 4c major 3D balanced max 3NT balanced min new suit unbalanced max e) 3NT: 14-15 balance, 4 card major (# 14-16) f) 2C: 11, C suit, no 4 card major Opener to show point range and stopper in Major suits 11-13 14-15 NO stopper 2D 3C H stopper 2H 3H S stopper 2S 3S H,S stopper 2NT 3NT g) 2D: * 11-15, 4 card support, no major Opener to show point range and stopper in Major suits same as above except 3D at 11-13 no stopper # 8-10, 4 card support, no major h) Jump in a new suit, 16+ 4 card majo5 carder good suit 1) raise: min 3 carder support 2) 3NT: min balanced, 2 card support 3) New suit or 3D: min unbalanced, max doubleton support 4) 2NT: maximum balanced 3NT: balanced minimum 3C: unbalanced minimum 3D: balanced maximum new suit: unbalanced max i) 3D: * Pre-emptive, 5 card support # 11-13, 4+ card support RESPONSES AFTER INTERVENTION Double: Redouble: 11 or more Other: natural as without intervention Overcall: Double at 2 level: one 4 card major Double at 3 level: for penalties Cue Bid: min 11, opener bids good 4c side suit

1H/1S: 11-15 5 carder. Bid longer minor first unless weak hand. Note: Goren specifies that game try bids are help asking bids in precision, i.e. looking for support in that suit. More common is game tries showing long suit, although they are very similar.

RESPONSES (NO INTERVENTION) a) Pass: 0-7 no game, poor support b) Single raise: 8-10, 3 card support 1) pass with minimum 2) new suit with max c) Jump Raise: 11-13, 3 carder support (# Qxx or better) d) Triple Raise: max 10 points, 14-15 with distribution, 4 carder e) Double Jump in new suit: 11-15, 4 card suport void or singleton in suit f) New suit without jump: 1S over 1H 8-15, 2 level response requires 11 (less with very good suit). 2H over 1S shows at least 5 cards. Opener to show 11-13 or 14-15 11-13: (#11-14) 1) raise 3 card support 2) rebid 6 carder 3) min NT 5332 4) bid new suit, 4 carder at 2 level 5) Rebid 5 card suit After any of the above, only the following bids by responder are forcing: 1) Jump in new suit 2) new suit at 3 level 3) new suit after 2/1 response 4) Jump raise of opener's suits after 2/1 14-15: (#good 14 - 15) 1) Jump Responders major with 3 card suport 2) Jump in own good 6 carder 3) new suit (good, at least KQxx) at 3 level 4) Jump to 3NT 5) Raise Responders minor to 3 level with 3 card support g) 1NT: 8-15 forcing, no good suit, no support 1) 11-13: Rebid own suit Bid 2nd lower 4 carder 3 carder minor if necessary 2) 14-15: Bid 2nd higher suit at 2 level raise to 2NT Bid new good suit at 3 level Jump rebid own 6 carder h) 3NT: 14-15 points, good 3 card support (# 14-16, denies 3 card support) i) Jump in new suit: 16 with good 5 carder 1) raise with 3 carder 2) poor support min NT 3) show good 4 carder with unbalanced hand 4) rebid 6 carder j) Jump to 2NT: 16 points, 3 card support, no good 5 carder (# 11-13 points, denies 3 card support) RESPONSES AFTER INTERVENTION a) After Double by opponents: 1) raise to 2,3,4: max 7 pts, preemptive 2) 1NT: 8-10, min 3 card support 3) 2NT: 11-13, min 3 card support 4) Redouble: 11 or more 5) Other calls: natural as without intervention b) After an overcall 1) Raises=natural as without intervention 2) 1NT: 8-10, 1 stopper 3) 2NT: 11-12, 1 stopper 4) Cuebid: 11 points, good support 5) Double: holding 2nd 4 carder major 6) Other calls: natural as without intervention

1NT: 13-15 balanced, may have 5 card minor

! Bid 1D with a bad 13-14 and VUL vs. NONVUL or 3rd seat and VUL. ! Bid 1D with both majors to make it easier to find a low level 4-4 ! fit in a major, as if 1NT-2C-2H-2NT, you will be forced to bid ! S at the 3 level. Also, then the sequence 1NT-2C-2major-3minor can ! be bid as an invite to 3NT with a long minor without a 4 card major, ! as opener will not return to the other major thinking you have it. RESPONSES (NO INTERVENTION) a) Pass: 0-9 balanced b) 2C: nonforcing stayman 8-11 or weak hand and short in C. (# 10-11 or weak with long C, next bid 3C) 1) 2D: no major 2) 2H: H major (@ maybe S, see above) 3) 2S: S major ! A suit rebid by responder now shows at least 5 ! cards. A minor suit rebid usually shows at least 6 ! and does not guarantee a 4 card major, invite to 3NT. c) 2D: 12 forcing stayman 1) show 4 card major, H first. ! 2NT asks to show 4+ card minor, or bid 3NT if none 2) 5 card minor 3) 2NT ! 3C asks to show shape: ! 3D=3343, 3H=2344, 3S=3244, 3NT=3334 d) 2H/2S/3C/3D: signoff, long suit no game e) 3H/3S: 13, 5 carder. ! With 17 and minor suit strength bid 2D first to ! investigate minor suit slam if opener has 5 card suit 1) 3NT: max doubleton support 2) Raise: 3 card support min hand 3) Cuebid: 3 card support, max hand f) 2NT: 10-11 balanced g) 3NT: 12-17 balanced h) 4NT: 18-19 balanced i) 6NT: min 20, balanced j) 4C: Gerber Ace asking RESPONSES AFTER INTERVENTION After Double: Pass: asks opener to rescue himself Redouble: 8 or more (@ 10) 2 level bid: 0-7 signoff (# 2C = stayman) After Overcall: Double: penalties suit: sign off cuebid: Game force Stayman 3H/3S: 5 card, game force

2C: 11-15 6 cards or very good 5 cards with other 4 card suit (except with singleton/void D in which case bid 2D).

! With a bad 6 carder, bid 1NT with 13-15 pts and 3-2-2 and stoppers in ! other suits. With a bad 6 carder, 3D, and 2-2 in majors, bid 1D. ! Don't bid a bad 6 carder otherwise unless you have < 2D. RESPONSES (NO INTERVENTION) a) Pass: 0-7 b) 2D: 11 pts, usually looking for 4-4 major fit, can be bid with less points with C support and/or strength in the major. 11-13: 2H/2S: side suit 4 or 5 carder 2NT: 6 carder C, 2 side suits stopped 3D: stoppers in suits 3H: H and D stopped 3S: S and D stopped 3NT: H and S stopped 3C: 6 carder C, 1 side suit stopped 3D: stopper in suit 3H: H stoped 3S S stopped 3NT: D stopped 3D: 6 carder C, 5 carder D 14-15: 3H/3S: side suit 3NT: solid 6 carder C, no 4c major 4C: Broken 6 carder suit, highly unbal c) 2H/2S: 8-10, 5 carder suit, not forcing 3C: Signoff raise: invite 2NT: invite, poor support d) 2NT: 11-12 balanced no major (# 11-13) pass or 3C: minimum 3NT or new suit: Maximum f) 3C: 8-10 points, 3 card support, no 5 card major, not forcing Pass: 11-13 3NT: 14-15 g) 3D/3H/3S: 14 pts, 5 carder 11-13: Raise with 3 card support or 3NT 14-15: Cue bid Ace in the cheapest suit h) 3NT: 14-16 balanced RESPONSES AFTER INTERVENTION a) After Double: Redouble: 11 pts, penalize later Other calls: as without intervention b) After overcall at 2 level: Double: No penalties, opener to bid major suit if any @ 2NT: conventional, in replacement of original 2D relay 11-13: 3C 14-15: Cuebid in opponents suit, stopper second suit: natural c) After overcall at 3 level: Double: for penalties Other calls: natural

2D: 11-14 4414 4405 3415 or 4315. Responder should ignore strength in D suit (except for A) unless planning to play in NT. Opener should discount singleton K or Q of D when opening with 11-12.

a) Pass: 0-10, 6 carder diamonds b) 2H/2S/3C: 0-7 sign off c) 3D; 11-13, semisolid 6 carder D d) 3NT: 11-13, solid 6 carder D suit e) 3H/3S: 5-7 points, 5 carder suit, no wasted value in D Pass: minimum 4H/4S: maximum, void in D f) 2NT: 8 points, opener to define his hand 3C: 3-4-1-5 3D: opener to define his hand 3H: minimum 3S: maximum 3D: 4-3-1-5 3H: opener to define his hand 3S: minimum 3NT: maximum 3H: 11-13, 4-4-1-4 3S: 14-15, 4-4-1-4 3NT: 14-15, 4-4-1-4 (D=K or A) 4C: 11-13 4-4-0-5 4D: 14-15 4-4-0-5 g) game: Signoff ! RESPONSES AFTER INTERVENTION a) After Major Overcall: X: Penalty. Openers bids 3NT with 3 cards in suit, else pass b) After X showing D: XX: negative, 11 pts, game forcing c) After D Overcall: X: Penalty New suit: not forcing Cue bid: looking for controls d) After X showing values: XX: Long D suit 2H/S: weak hand, 4+ carder If responder and RHO passes, opener bids: XX: shows 4414 2H: 3415 2S: 4315 3C: 4405 min 3D: 4405 max e) After pass through 3C response followed by an overcall, opener must pass since partner's strength unknown. f) After 2NT Response followed by a Major overcall Pass with 3c C X with 4c C g) After 2NT Response followed by a D overcall Pass: 4144 X: 4405 Major: shows 4 cards.

2H/2S: 8-10 good 6 carder (# 5-10). Avoid with a 4c other major.

a) Pass: no game, no fit b) Raise to 3 or 4: sign off c) New suit: forcing Raise: 3 card support rebid own suit: forcing d) 2NT: conventinal opener bids suit with singleton or void Rebid own suit

2NT:22-23 balanced

Pass: 0-3 balanced 3C: 3 pts, stayman 3D: Jacoby transfer to 3H holding minimum 5 carder 3H: Jacoby transfer to 3S holding minimum 5 carder After transfer is accepted, responder can then bid: 3NT: opener choses between 3NT and 4H Game in major: 6 carder new suit: cuebid and slam try 3NT: signoff, 4 pnts, no major, balanced 4C: Gerber Ace asking bid 4NT: Invitational to 6NT, 10 pts, no major

3C/3D/3H/3S: 6-10, little side strength, penalty not more than 500 if dbled Responder is master and bids according to his holding and vulnerability as opener has already declared his winners

3NT: 27-29 balanced

Goren recommends the following for defensive bidding, but it is not an essential part of Precsion, so any overcall system can be used.

DEFENSIVE BIDDING AFTER SUIT OPENING

a) Simple suit Overcall: 11-15 pts, 5 carder, at least KQ b) Jump suit overcall: Preemptive like original c) 1NT: balanced 16-18 At least 1 stopper 2C: nonforcing stayman 2D:/2H/2S: signoff 2NT/3NT: natural Jump in new suit below game: natural and forcing d) Double: 13 pts, support in all other suits suit: 0-7 pts jump suit: 8-10 non forcing 1NT: 8-10 balanced, 1 stopper Pass: solid 5 carder trump with KQJ10 or better asking partner to lead trumps f) Cuebid: 14 pts, two suiter 5-5 if responder does not bid one of the two suits, again cuebid DEFENSIVE BIDDING AFTER 1NT opening a) Double: balanced, same strength as openers NT b) 2C: 5-5 minors c) 2D: 5-5 majors d) 2H/2S: natural, very good 6 carder suit

Reference

  • Precision From www.jbi.hiosio.no
  • Precision From tamu.edu

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